The original Tony Hawk’s Pro Skater was released exactly 25 years ago today. My intention and expectation for the game was mostly for the enjoyment of skateboarders. I had no idea it would transcend a niche market to become a massive success and - as some have argued - change the course of skateboarding’s popularity (and possibly even skate trick evolution). It definitely changed the course of my life, and is a big reason that I get to ride my skateboard for a living to this very day. And most of the featured characters are still out there ripping and representing skateboarding’s diversity in the best ways possible. Seen here is a snippet of our motion capture session (from 411VM) during the development phase. I poured myself into every aspect of this project because I believed we were creating something exceptional, and I am immensely proud of the series that followed… and their soundtracks. Thanks to Activision, Neversoft (RIP) and all of you that played THPS in those formative years. I’m not supposed to tease anything else about the future of the series; but there will be a future. ➡️⬇️⭕️ #tonyhawkproskater #THPS